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	<title>Comments on: M.A.M.E. for SONY PlayStation 2</title>
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		<title>By: Jose</title>
		<link>http://www.otakunozoku.com/2000/12/04/mame-for-sony-playstation-2/comment-page-1/#comment-38</link>
		<dc:creator>Jose</dc:creator>
		<pubDate>Wed, 13 Feb 2008 15:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://otakunozoku.phpwebhosting.com/?p=123#comment-38</guid>
		<description>(sorry if this is received twice, seems the first submit had some network problems ¿?)

Hi,

I know this is a very old post, but I&#039;m doing a little bit the same you did (trying to compile xmame for PS2). First, let me say, I don&#039;t want to ask you for the software (I understand you did that development, probably, under some NDA related to the DTL-T10000), but just to check some points and see whether you can give me some hints.

I&#039;ve been able to download and compile (minor fixes in Makefile) xmame 0.106 and run it in Linux for playstation 2, but I cannot get more than 9-10 FPS on 80x games like Star Force. So, I just wanted to check what where the games that you tested, in order to see whether this low FPS rate is a matter of the game to test (Star force needs two Z80 and 1 audio chip &quot;only&quot;).

Also, any hint about compiler flags or where to optimize (for example, right now I&#039;m taking a look to all the rotate/blit functions in the video subsystem) would be great.

So... as I said before, any help will be welcome! :)

Best,
Jose</description>
		<content:encoded><![CDATA[<p>(sorry if this is received twice, seems the first submit had some network problems ¿?)</p>
<p>Hi,</p>
<p>I know this is a very old post, but I&#8217;m doing a little bit the same you did (trying to compile xmame for PS2). First, let me say, I don&#8217;t want to ask you for the software (I understand you did that development, probably, under some NDA related to the DTL-T10000), but just to check some points and see whether you can give me some hints.</p>
<p>I&#8217;ve been able to download and compile (minor fixes in Makefile) xmame 0.106 and run it in Linux for playstation 2, but I cannot get more than 9-10 FPS on 80x games like Star Force. So, I just wanted to check what where the games that you tested, in order to see whether this low FPS rate is a matter of the game to test (Star force needs two Z80 and 1 audio chip &#8220;only&#8221;).</p>
<p>Also, any hint about compiler flags or where to optimize (for example, right now I&#8217;m taking a look to all the rotate/blit functions in the video subsystem) would be great.</p>
<p>So&#8230; as I said before, any help will be welcome! <img src='http://www.otakunozoku.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Best,<br />
Jose</p>
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