What happens when you reach the complexity limitation of a piece of software? I’ve talked about this a few times with colleagues and associates and for the past two years have constantly been running in to it with a piece of software I use on a daily basis. The software is iTunes, which works great… Continue reading the rest of “The iTunes Complexity Limitation.”
The PC port is atrocious. It is sluggish at best, and at its worst “like molasses in a Montana winter.” And it has been getting worse. Reduce the amount of memory it uses. Hundreds of megabytes is ridiculous and whilst Apple have improved it with each version, it still takes up almost 200 megabytes on… Needing to get the remainder of “Ten Changes to iTunes?” Click on this link!
I want to test something out. I want you to remember these six faces, and I want you to remember the order in which they appeared. Don’t spend too much time on studying them. There will be a test later. A large part of the human brain is dedicated to vision, and quite a large… Continue reading the remainder of “Facial Recognition.”
So the elevators in the building where I have my office now sport LCD panels that play adverts on a continuous loop. I’m curious, in the future, will elevator operators claim that if we don’t watch the ads that we’re stealing elevator rides from them? Just like the TV execs do today when you record… Click this link to continue reading the remainder of “Ads in Elevators.”
The past month or two I’ve received e-mails from law students working on various EFF patent busting cases. The first one was dealing with a computerised version of Solitaire granted in 1995, which is completely absurd as I shipped at least three solitaire games in the very early 1980′s for the Acorn Atom and ZX… Craving to read the rest of “EFF Fighting Blackjack Patent?” Click this link!
Ugh! I hate intractable yak shaving problems. Today’s was just pitiful. Luckily I can dodge most of them, but there is always one that has my name on it… So today I had the classic Yak Shaving problem. I encounter about one intractable Yak per week that just makes me blow my top and vent… Click here to continue reading the remainder of “Intractable Yaks!.”
The IGDA hosted a presentation by Initiative Media on Media Opportunities in Game Development at the Art Institute of Santa Monica. I was there, with my remarkable photography skills to capture the presentation. On Thursday, March 3rd, the IGDA Los Angeles chapter hosted a presentation by Lucas and Yousaf of Initiative Media entitled “Media Opportunities… Need to get the remainder of “IGDA Media Opportunities for Game Development?” Click this link!
The IGDA held a panel discussion covering Quality of Life within the games industry and what we, as developers, can do about the perceived problems that the industry is facing. I was there with my video camera (unfortunately for you people) and managed to capture almost the entire event. Wednesday, 9th of February the IGDA… Continue reading the rest of this post
Not a week goes by without someone asking me “What are you reading?” “Do you think that book is any good?” “What books would you recommend to solve my financial / relationship / career / management / technical problem?”Just because I review books on a weekly basis why does everyone suddenly think I’m an expert?… Craving to read the remainder of “What Are You Reading??” Click this link!
Every game player is familiar with the usual input devices that the games industry throws out no matter how revolutionary the game console or computer being launched is; we’ve all used keyboard, mouse, joystick, or joy pad. A few buttons moved around, dual analog sticks, shoulder buttons, poorly implemented vibration “feedback”–not much new ever gets… Click to continue reading the remainder of “Alternative Input Methods.”