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><channel><title>Otaku No Zoku &#187; Book Reviews</title> <atom:link href="http://www.otakunozoku.com/book-reviews/feed/" rel="self" type="application/rss+xml" /><link>http://www.otakunozoku.com</link> <description>iPhone iPad XBOX PlayStation and Nintendo Game Programming and Game Development</description> <lastBuildDate>Wed, 07 Sep 2011 05:01:00 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Nook : Underwhelmed</title><link>http://www.otakunozoku.com/nook-underwhelmed/</link> <comments>http://www.otakunozoku.com/nook-underwhelmed/#comments</comments> <pubDate>Wed, 24 Feb 2010 01:53:03 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[Book Reviews]]></category> <category><![CDATA[Personal News]]></category><guid
isPermaLink="false">http://www.otakunozoku.com/2010/02/23/nook-underwhelmed/</guid> <description><![CDATA[I purchased a Barnes &#38; Noble Nook on Tuesday evening and so far my user experience of the device and the website has been thoroughly underwhelming to say the least. Where do I start? Okay, let’s begin with the device itself. It feels cheap and plastic and even though the screen is a smidgeon larger... <a
href="http://www.otakunozoku.com/nook-underwhelmed/">Click here to continue reading the rest of the post</a><h2>Posts related to
Book Reviews</h2>Did you like <em>Nook : Underwhelmed</em>? Then the posts below might interest you too:<ul><li><a
href="http://www.otakunozoku.com/css3-coloured-borders/" rel="bookmark">CSS3 Coloured Borders</a></li><li><a
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href="http://www.otakunozoku.com/80/" rel="bookmark">Beginning OpenGL Game Programming</a></li><li><a
href="http://www.otakunozoku.com/google-data-centers-in-breast-implants/" rel="bookmark">Google Data Centers in Breast Implants</a></li><li><a
href="http://www.otakunozoku.com/conspiracy-87-personal-journal-2/" rel="bookmark">Conspiracy &#8217;87 Personal Journal</a></li><li><a
href="http://www.otakunozoku.com/mame-emulator-for-microsoft-xbox/" rel="bookmark">M.A.M.E. Emulator for Microsoft XBOX</a></li><li><a
href="http://www.otakunozoku.com/game-engines-and-casual-games/" rel="bookmark">Game Engines and Casual Games</a></li><li><a
href="http://www.otakunozoku.com/absolutely-bananas/" rel="bookmark">Absolutely Bananas</a></li><li><a
href="http://www.otakunozoku.com/darkbasic-professional/" rel="bookmark">DarkBASIC Professional</a></li><li><a
href="http://www.otakunozoku.com/mame-emulator-for-microsoft-xbox-update/" rel="bookmark">M.A.M.E. Emulator for Microsoft XBOX Update</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/nook-underwhelmed/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>PHP Game Programming</title><link>http://www.otakunozoku.com/php-game-programming/</link> <comments>http://www.otakunozoku.com/php-game-programming/#comments</comments> <pubDate>Sat, 28 May 2005 23:47:40 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[Book Reviews]]></category><guid
isPermaLink="false">http://otakunozoku.com/?p=87</guid> <description><![CDATA[Occasionally you get halfway through a book and start thinking to yourself “when is the author going to tell me how to use this technology to create something cool?” With PHP Game Programming, by Matt Rutledge, I had that feeling right up until the last page. I wouldn’t consider myself an expert PHP programmer—not by... <a
href="http://www.otakunozoku.com/php-game-programming/">Click  to read the rest of "PHP Game Programming."</a><h2>Posts related to
Book Reviews</h2>Did you like <em>PHP Game Programming</em>? Then the posts below might interest you too:<ul><li><a
href="http://www.otakunozoku.com/game-programming-golden-rules/" rel="bookmark">Game Programming Golden Rules</a></li><li><a
href="http://www.otakunozoku.com/core-techniques-and-algorithms-in-game-programming/" rel="bookmark">Core Techniques And Algorithms In Game Programming</a></li><li><a
href="http://www.otakunozoku.com/80/" rel="bookmark">Beginning OpenGL Game Programming</a></li><li><a
href="http://www.otakunozoku.com/graphics-programming-methods/" rel="bookmark">Graphics Programming Methods</a></li><li><a
href="http://www.otakunozoku.com/game-coding-complete/" rel="bookmark">Game Coding Complete</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/php-game-programming/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Game Coding Complete</title><link>http://www.otakunozoku.com/game-coding-complete/</link> <comments>http://www.otakunozoku.com/game-coding-complete/#comments</comments> <pubDate>Tue, 29 Mar 2005 22:10:34 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[Book Reviews]]></category><guid
isPermaLink="false">http://otakunozoku.com/?p=71</guid> <description><![CDATA[I have to state this upfront, I enjoyed reading this next book, but constantly kept wondering when the author, Mike McShaffry, would talk about the &#8220;Game Coding Complete&#8221; aspects that I was expecting based on the title. I picked the book up looking for Steve McConnell&#8217;s Code Complete (Microsoft Press) worked from a game developer&#8217;s... <a
href="http://www.otakunozoku.com/game-coding-complete/">Need to read the rest of "Game Coding Complete?" Click this link!</a><h2>Posts related to
Book Reviews</h2>Did you like <em>Game Coding Complete</em>? Then the posts below might interest you too:<ul><li><a
href="http://www.otakunozoku.com/chris-crawford-on-game-design/" rel="bookmark">Chris Crawford on Game Design</a></li><li><a
href="http://www.otakunozoku.com/php-game-programming/" rel="bookmark">PHP Game Programming</a></li><li><a
href="http://www.otakunozoku.com/ernest-adams-and-andrew-rollings-on-game-design/" rel="bookmark">Ernest Adams and Andrew Rollings on Game Design</a></li><li><a
href="http://www.otakunozoku.com/core-techniques-and-algorithms-in-game-programming/" rel="bookmark">Core Techniques And Algorithms In Game Programming</a></li><li><a
href="http://www.otakunozoku.com/game-programming-golden-rules/" rel="bookmark">Game Programming Golden Rules</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/game-coding-complete/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Beginning OpenGL Game Programming</title><link>http://www.otakunozoku.com/80/</link> <comments>http://www.otakunozoku.com/80/#comments</comments> <pubDate>Sun, 27 Mar 2005 23:11:26 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[Book Reviews]]></category><guid
isPermaLink="false">http://otakunozoku.com/?p=80</guid> <description><![CDATA[Beginning OpenGL Game Programming, by Dave Astle and Kevin Hawkins, offers a simpler introduction to programming with the OpenGL application programming interface (API) than many other introductory OpenGL books out there, including their earlier work, OpenGL Game Programming. The book is an introductory text that will find a home with programmers who have worked exclusively... <a
href="http://www.otakunozoku.com/80/">Craving to read the remainder of "Beginning OpenGL Game Programming?" Click on this link!</a><h2>Posts related to
Book Reviews</h2>Did you like <em>Beginning OpenGL Game Programming</em>? Then the posts below might interest you too:<ul><li><a
href="http://www.otakunozoku.com/core-techniques-and-algorithms-in-game-programming/" rel="bookmark">Core Techniques And Algorithms In Game Programming</a></li><li><a
href="http://www.otakunozoku.com/php-game-programming/" rel="bookmark">PHP Game Programming</a></li><li><a
href="http://www.otakunozoku.com/game-programming-golden-rules/" rel="bookmark">Game Programming Golden Rules</a></li><li><a
href="http://www.otakunozoku.com/beginning-directx-9/" rel="bookmark">Beginning DirectX 9</a></li><li><a
href="http://www.otakunozoku.com/game-coding-complete/" rel="bookmark">Game Coding Complete</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/80/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Core Techniques And Algorithms In Game Programming</title><link>http://www.otakunozoku.com/core-techniques-and-algorithms-in-game-programming/</link> <comments>http://www.otakunozoku.com/core-techniques-and-algorithms-in-game-programming/#comments</comments> <pubDate>Sun, 27 Mar 2005 22:24:39 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[Book Reviews]]></category><guid
isPermaLink="false">http://otakunozoku.com/?p=73</guid> <description><![CDATA[Core Techniques and Algorithms in Game Programming is one of those rare programming books that you really can judge by the cover. The author, Daniel Sanchez-Crespo—a regular contributor to Byte (Spain), Gamasutra and Game Developer—did an excellent and thorough job in the 800 pages that he had to work with. Throughout the book, even though... <a
href="http://www.otakunozoku.com/core-techniques-and-algorithms-in-game-programming/">Click  to continue reading the remainder of "Core Techniques And Algorithms In Game Programming."</a><h2>Posts related to
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href="http://www.otakunozoku.com/php-game-programming/" rel="bookmark">PHP Game Programming</a></li><li><a
href="http://www.otakunozoku.com/game-programming-golden-rules/" rel="bookmark">Game Programming Golden Rules</a></li><li><a
href="http://www.otakunozoku.com/80/" rel="bookmark">Beginning OpenGL Game Programming</a></li><li><a
href="http://www.otakunozoku.com/graphics-programming-methods/" rel="bookmark">Graphics Programming Methods</a></li><li><a
href="http://www.otakunozoku.com/game-coding-complete/" rel="bookmark">Game Coding Complete</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/core-techniques-and-algorithms-in-game-programming/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Beginning DirectX 9</title><link>http://www.otakunozoku.com/beginning-directx-9/</link> <comments>http://www.otakunozoku.com/beginning-directx-9/#comments</comments> <pubDate>Sun, 06 Mar 2005 23:13:09 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[Book Reviews]]></category><guid
isPermaLink="false">http://otakunozoku.com/?p=81</guid> <description><![CDATA[It looks like Course Technology, now that it owns the Premier Press brand, have given its editors a double brief of “know thy audience” and “maintain subject focus.” I am just reading through the latest Premier Press lineup, and compared to the older books with green &#38; black covers, the new titles really are offering... <a
href="http://www.otakunozoku.com/beginning-directx-9/">Thirsting to get the remainder of "Beginning DirectX 9?" Use this link!</a><h2>Posts related to
Book Reviews</h2>Did you like <em>Beginning DirectX 9</em>? Then the posts below might interest you too:<ul><li><a
href="http://www.otakunozoku.com/80/" rel="bookmark">Beginning OpenGL Game Programming</a></li><li><a
href="http://www.otakunozoku.com/core-techniques-and-algorithms-in-game-programming/" rel="bookmark">Core Techniques And Algorithms In Game Programming</a></li><li><a
href="http://www.otakunozoku.com/game-coding-complete/" rel="bookmark">Game Coding Complete</a></li><li><a
href="http://www.otakunozoku.com/chris-crawford-on-game-design/" rel="bookmark">Chris Crawford on Game Design</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/beginning-directx-9/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Ernest Adams and Andrew Rollings on Game Design</title><link>http://www.otakunozoku.com/ernest-adams-and-andrew-rollings-on-game-design/</link> <comments>http://www.otakunozoku.com/ernest-adams-and-andrew-rollings-on-game-design/#comments</comments> <pubDate>Sun, 27 Feb 2005 23:29:26 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[Book Reviews]]></category><guid
isPermaLink="false">http://otakunozoku.com/?p=82</guid> <description><![CDATA[It has been a year since I last spoke with Ernest Adams at Game Developer’s Conference 2003, where he mentioned that he was working on two books simultaneously—and vowed never to do it again. GDC 2004 has just passed and here I am, one year later, finally getting around to reviewing one of those books.... <a
href="http://www.otakunozoku.com/ernest-adams-and-andrew-rollings-on-game-design/">Click here to continue reading the rest of "Ernest Adams and Andrew Rollings on Game Design."</a><h2>Posts related to
Book Reviews</h2>Did you like <em>Ernest Adams and Andrew Rollings on Game Design</em>? Then the posts below might interest you too:<ul><li><a
href="http://www.otakunozoku.com/chris-crawford-on-game-design/" rel="bookmark">Chris Crawford on Game Design</a></li><li><a
href="http://www.otakunozoku.com/core-techniques-and-algorithms-in-game-programming/" rel="bookmark">Core Techniques And Algorithms In Game Programming</a></li><li><a
href="http://www.otakunozoku.com/ai-game-development/" rel="bookmark">AI Game Development</a></li><li><a
href="http://www.otakunozoku.com/game-coding-complete/" rel="bookmark">Game Coding Complete</a></li><li><a
href="http://www.otakunozoku.com/80/" rel="bookmark">Beginning OpenGL Game Programming</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/ernest-adams-and-andrew-rollings-on-game-design/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The Art of 3D Computer Animation and Effects, 3rd Ed.</title><link>http://www.otakunozoku.com/the-art-of-3d-computer-animation-and-effects-3rd-ed/</link> <comments>http://www.otakunozoku.com/the-art-of-3d-computer-animation-and-effects-3rd-ed/#comments</comments> <pubDate>Sun, 20 Feb 2005 23:33:02 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[Book Reviews]]></category><guid
isPermaLink="false">http://otakunozoku.com/?p=83</guid> <description><![CDATA[Oh man, is this book beautiful! Just browsing through the 500+ full-color images in The Art of 3D Computer Animation and Effects reminds me of why I entered the field of computer games and graphics in the first place. Author Isaac Kerlow evidently loves his work, and put a lot of that love and what... <a
href="http://www.otakunozoku.com/the-art-of-3d-computer-animation-and-effects-3rd-ed/">Thirsting to get the rest of "The Art of 3D Computer Animation and Effects, 3rd Ed.?" Use this link!</a><h2>Posts related to
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href="http://www.otakunozoku.com/shock-computer-breaks-outside-of-warranty/" rel="bookmark">Shock! Computer Breaks Outside of Warranty!</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/the-art-of-3d-computer-animation-and-effects-3rd-ed/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Graphics Programming Methods</title><link>http://www.otakunozoku.com/graphics-programming-methods/</link> <comments>http://www.otakunozoku.com/graphics-programming-methods/#comments</comments> <pubDate>Mon, 24 Jan 2005 23:45:43 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[Book Reviews]]></category><guid
isPermaLink="false">http://otakunozoku.com/?p=85</guid> <description><![CDATA[Graphics Programming Methods is another quality entry in the popular “Graphics” series from Charles River Media. The editor, Jeff Lander, who a few months ago wrapped up work on True Crime, (Activision) has been a long-time contributor to Game Developer  magazine and one of the editors for the Game Programming Gems  series, evidence that he... <a
href="http://www.otakunozoku.com/graphics-programming-methods/">Continue reading the rest of "Graphics Programming Methods."</a><h2>Posts related to
Book Reviews</h2>Did you like <em>Graphics Programming Methods</em>? Then the posts below might interest you too:<ul><li><a
href="http://www.otakunozoku.com/core-techniques-and-algorithms-in-game-programming/" rel="bookmark">Core Techniques And Algorithms In Game Programming</a></li><li><a
href="http://www.otakunozoku.com/php-game-programming/" rel="bookmark">PHP Game Programming</a></li><li><a
href="http://www.otakunozoku.com/80/" rel="bookmark">Beginning OpenGL Game Programming</a></li><li><a
href="http://www.otakunozoku.com/game-programming-golden-rules/" rel="bookmark">Game Programming Golden Rules</a></li><li><a
href="http://www.otakunozoku.com/alternative-input-methods/" rel="bookmark">Alternative Input Methods</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/graphics-programming-methods/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Chris Crawford on Game Design</title><link>http://www.otakunozoku.com/chris-crawford-on-game-design/</link> <comments>http://www.otakunozoku.com/chris-crawford-on-game-design/#comments</comments> <pubDate>Mon, 24 Jan 2005 23:45:03 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[Book Reviews]]></category><guid
isPermaLink="false">http://otakunozoku.com/?p=84</guid> <description><![CDATA[Chris Crawford is one of the earliest pioneers of games and game design, and any book with his name on it is required reading for anybody professing to be interested in the subject of game design. Chris Crawford on Game Design, published by New Riders, gathers all of Crawford’s experiences through the decades in a... <a
href="http://www.otakunozoku.com/chris-crawford-on-game-design/">Needing to get the remainder of "Chris Crawford on Game Design?" Click the link!</a><h2>Posts related to
Book Reviews</h2>Did you like <em>Chris Crawford on Game Design</em>? Then the posts below might interest you too:<ul><li><a
href="http://www.otakunozoku.com/ernest-adams-and-andrew-rollings-on-game-design/" rel="bookmark">Ernest Adams and Andrew Rollings on Game Design</a></li><li><a
href="http://www.otakunozoku.com/ai-game-development/" rel="bookmark">AI Game Development</a></li><li><a
href="http://www.otakunozoku.com/game-coding-complete/" rel="bookmark">Game Coding Complete</a></li><li><a
href="http://www.otakunozoku.com/core-techniques-and-algorithms-in-game-programming/" rel="bookmark">Core Techniques And Algorithms In Game Programming</a></li><li><a
href="http://www.otakunozoku.com/php-game-programming/" rel="bookmark">PHP Game Programming</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/chris-crawford-on-game-design/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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