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	<title>Otaku No Zoku &#187; Business Development</title>
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	<description>Technology, Software, Ideas</description>
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		<title>Incongruent Message</title>
		<link>http://www.otakunozoku.com/2010/02/13/incongruent-message/</link>
		<comments>http://www.otakunozoku.com/2010/02/13/incongruent-message/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 20:32:44 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Business Development]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2010/02/13/incongruent-message/</guid>
		<description><![CDATA[What happens when your message isn’t congruent with your actions? I just got around to installing Windows 7 (an absolutely terrible operating system if you do anything more than email and web browsing) on one of the workstations at the office and I needed to read through a PDF document but didn’t yet have Adobe [...]


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		<title>Annoying Your Customers</title>
		<link>http://www.otakunozoku.com/2009/06/09/annoying-your-customers/</link>
		<comments>http://www.otakunozoku.com/2009/06/09/annoying-your-customers/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 21:41:55 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Business Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2009/06/09/annoying-your-customers/</guid>
		<description><![CDATA[Perhaps I am just being overly sensitive to this but I have noticed that there is a prevalence of late for website sign-up forms to ask for not only the usual information such as a user name, but the ever ubiquitous and completely useless date of birth and now, this week, your gender! And it [...]


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		<title>Shrek The Third &#8211; Our Latest Work</title>
		<link>http://www.otakunozoku.com/2007/05/11/38/</link>
		<comments>http://www.otakunozoku.com/2007/05/11/38/#comments</comments>
		<pubDate>Sat, 12 May 2007 02:39:51 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Business Development]]></category>
		<category><![CDATA[Personal News]]></category>
		<category><![CDATA[Software Development]]></category>

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		<description><![CDATA[I can finally talk about our latest project &#8212; &#34;Shrek The Third&#34; for Microsoft Windows. I&#8217;m happy with the way the game turned out and made me realise that perhaps there is a market for casual &#34;platformer&#34; games after all. The game has been approved by Microsoft and Activision and all of those people that [...]


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		<title>Employee Handbook? No Thanks!</title>
		<link>http://www.otakunozoku.com/2007/05/09/employee-handbook-no-thanks/</link>
		<comments>http://www.otakunozoku.com/2007/05/09/employee-handbook-no-thanks/#comments</comments>
		<pubDate>Wed, 09 May 2007 13:37:04 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Business Development]]></category>

		<guid isPermaLink="false">http://otakunozoku.com/?p=22</guid>
		<description><![CDATA[I bet your company has an employee handbook and I bet you have never read it. I&#8217;ll bet some don&#8217;t even know that the company they work for has an employee handbook. And if you have read the handbook, I&#8217;ll bet it was only because you were made too. That’s quite a few bets. Am [...]


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		<title>Futzing With Fast Food Menus</title>
		<link>http://www.otakunozoku.com/2007/05/07/futzing-with-fast-food-menus/</link>
		<comments>http://www.otakunozoku.com/2007/05/07/futzing-with-fast-food-menus/#comments</comments>
		<pubDate>Tue, 08 May 2007 04:08:15 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Business Development]]></category>

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		<description><![CDATA[Almost every day I come home from work and invariably there is a door hang menu or flier for a local fast food restaurant attached to the door of the apartment where I live. Why do managers of fast food places do this? The flier goes straight in the rubbish and I can almost guarantee [...]


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		<title>Ads in Elevators</title>
		<link>http://www.otakunozoku.com/2005/10/05/ads-in-elevators/</link>
		<comments>http://www.otakunozoku.com/2005/10/05/ads-in-elevators/#comments</comments>
		<pubDate>Wed, 05 Oct 2005 08:27:06 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Business Development]]></category>
		<category><![CDATA[Ideas]]></category>

		<guid isPermaLink="false">http://otakunozoku.com/?p=42</guid>
		<description><![CDATA[So the elevators in the building where I have my office now sport LCD panels that play adverts on a continuous loop. I’m curious, in the future, will elevator operators claim that if we don’t watch the ads that we’re stealing elevator rides from them? Just like the TV execs do today when you record [...]


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		<title>Nintendo Gameboy Cribsheet</title>
		<link>http://www.otakunozoku.com/2003/02/26/nintendo-gameboy-cribsheet/</link>
		<comments>http://www.otakunozoku.com/2003/02/26/nintendo-gameboy-cribsheet/#comments</comments>
		<pubDate>Wed, 26 Feb 2003 19:54:47 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Business Development]]></category>

		<guid isPermaLink="false">http://otakunozoku.com/2003/02/26/nintendo-gameboy-cribsheet/</guid>
		<description><![CDATA[The Gameboy Crib Sheet was put together to fill a very large need. All of the information concerning hardware registers, Z80 op-codes, memory organisation, DMA timings and lots of other details covering the Nintendo Gameboy &#38; Nintendo Gameboy Colour are spread out across hundreds of e-mail messages, three books and many good, but usually incomplete [...]


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		<title>Nintendo Gameboy Cribsheet</title>
		<link>http://www.otakunozoku.com/2003/02/26/nintendo-gameboy-cribsheet-2/</link>
		<comments>http://www.otakunozoku.com/2003/02/26/nintendo-gameboy-cribsheet-2/#comments</comments>
		<pubDate>Wed, 26 Feb 2003 19:54:47 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Business Development]]></category>

		<guid isPermaLink="false">http://otakunozoku.com/2003/02/26/nintendo-gameboy-cribsheet-2/</guid>
		<description><![CDATA[The Gameboy Crib Sheet was put together to fill a very large need. All of the information concerning hardware registers, Z80 op-codes, memory organisation, DMA timings and lots of other details covering the Nintendo Gameboy &#38; Nintendo Gameboy Colour are spread out across hundreds of e-mail messages, three books and many good, but usually incomplete [...]


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