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	<title>Otaku No Zoku &#187; Games Industry</title>
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	<link>http://www.otakunozoku.com</link>
	<description>Technology, Software, Ideas</description>
	<lastBuildDate>Thu, 26 Aug 2010 21:43:52 +0000</lastBuildDate>
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		<title>Unity3D Piracy Prevention</title>
		<link>http://www.otakunozoku.com/2010/08/25/unity3d-piracy-prevention/</link>
		<comments>http://www.otakunozoku.com/2010/08/25/unity3d-piracy-prevention/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 21:46:21 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2010/08/25/unity3d-piracy-prevention/</guid>
		<description><![CDATA[A Unity3D script to prevent your precious web game from being pinched from authorised websites and just hosted somewhere else. This sort of very simple protection is especially important if you are trying to monetize your web game and do not want it spread around on websites where you don’t see any financial compensation. If [...]


Related posts:<ol><li><a href='http://www.otakunozoku.com/2010/08/24/score-and-level-system-for-unity3d/' rel='bookmark' title='Permanent Link: Score And Level System For Unity3D'>Score And Level System For Unity3D</a> <small>Need a generic scoring and level behaviour for Unity3D? This...</small></li>
<li><a href='http://www.otakunozoku.com/2010/08/13/unity3d-awake-and-start-differences/' rel='bookmark' title='Permanent Link: Unity3D : Awake() and Start() Differences'>Unity3D : Awake() and Start() Differences</a> <small>Oops! I originally called this article “Awake() and Sleep() differences.”...</small></li>
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		<title>Score And Level System For Unity3D</title>
		<link>http://www.otakunozoku.com/2010/08/24/score-and-level-system-for-unity3d/</link>
		<comments>http://www.otakunozoku.com/2010/08/24/score-and-level-system-for-unity3d/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 01:30:22 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2010/08/24/score-and-level-system-for-unity3d/</guid>
		<description><![CDATA[Need a generic scoring and level behaviour for Unity3D? This should work for you. I use a script similar to this in quite a few of my games. How to use: Copy and paste this code in to a new C# script named Scoring.cs and then attach the script to your player object, GUI object, [...]


Related posts:<ol><li><a href='http://www.otakunozoku.com/2010/08/13/unity3d-awake-and-start-differences/' rel='bookmark' title='Permanent Link: Unity3D : Awake() and Start() Differences'>Unity3D : Awake() and Start() Differences</a> <small>Oops! I originally called this article “Awake() and Sleep() differences.”...</small></li>
</ol>]]></description>
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		<title>Bad Workmanship produces Bad Work</title>
		<link>http://www.otakunozoku.com/2010/08/16/bad-workmanship-produces-bad-work/</link>
		<comments>http://www.otakunozoku.com/2010/08/16/bad-workmanship-produces-bad-work/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 05:19:05 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2010/08/16/bad-workmanship-produces-bad-work/</guid>
		<description><![CDATA[This post isn’t about carpentry, it’s about Apple. A bad carpenter blames his tools. A good carpenter blames his tools, but for different reasons. A bad carpenter will blame his tools uncritically when he can’t achieve the end effect that he desires, because he lacks the skill, the know-how and the wherewithal to produce the [...]


Related posts:<ol><li><a href='http://www.otakunozoku.com/2010/03/12/streaming-games-to-the-web-browser/' rel='bookmark' title='Permanent Link: Streaming Games To The Web browser'>Streaming Games To The Web browser</a> <small>I read today over on Engadget that InstantAction announced their...</small></li>
<li><a href='http://www.otakunozoku.com/2010/02/13/incongruent-message/' rel='bookmark' title='Permanent Link: Incongruent Message'>Incongruent Message</a> <small>What happens when your message isn’t congruent with your actions?...</small></li>
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		<title>Streaming Games To The Web browser</title>
		<link>http://www.otakunozoku.com/2010/03/12/streaming-games-to-the-web-browser/</link>
		<comments>http://www.otakunozoku.com/2010/03/12/streaming-games-to-the-web-browser/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 21:37:00 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[Personal News]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2010/03/12/streaming-games-to-the-web-browser/</guid>
		<description><![CDATA[I read today over on Engadget that InstantAction announced their new technology for streaming games to any web browser and I feel sickened. For me, this is the third time in my life that I have created a technology, showed it to companies and people,and had them be disinterested in it. It really is disheartening [...]


No related posts.]]></description>
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		<title>Dragon Age: Origins HAs No Moral Choices</title>
		<link>http://www.otakunozoku.com/2010/02/08/dragon-age-origins-has-no-moral-choices/</link>
		<comments>http://www.otakunozoku.com/2010/02/08/dragon-age-origins-has-no-moral-choices/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 23:00:02 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Games Industry]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2010/02/08/dragon-age-origins-has-no-moral-choices/</guid>
		<description><![CDATA[I finally got around to installing Dragon Age: Origins over the weekend. I just kept putting it off because personal projects and a lot of other good games were vying for my meagre discretionary time outside of day-to-day work. I loved the look of the game and found the first few hours of game play [...]


No related posts.]]></description>
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		<title>Permission to be in the industry</title>
		<link>http://www.otakunozoku.com/2009/03/24/permission-to-be-in-the-industry/</link>
		<comments>http://www.otakunozoku.com/2009/03/24/permission-to-be-in-the-industry/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 18:53:00 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[Personal Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2009/03/24/permission-to-be-in-the-industry/</guid>
		<description><![CDATA[Thomas F. from CA e-mailed and asked about how to get in to the games industry. “I’m about to complete my degree at school and I really want to get in to the video games industry but I don’t see how with all the other people trying to get in too and getting noticed takes [...]


No related posts.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Game engines and Casual Games</title>
		<link>http://www.otakunozoku.com/2009/03/21/game-engines-and-casual-games/</link>
		<comments>http://www.otakunozoku.com/2009/03/21/game-engines-and-casual-games/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 02:08:00 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2009/03/20/are-game-engines-worth-it-for-casual-games/</guid>
		<description><![CDATA[Are games engines worth it for casual games? Should you purchase a game engine to create your latest casual game? Or will you just need to throw it all away once you realise the game engine doesn’t live up to expectations? Will you have to start all over from scratch in 6 months time? Most [...]


Related posts:<ol><li><a href='http://www.otakunozoku.com/2010/03/12/streaming-games-to-the-web-browser/' rel='bookmark' title='Permanent Link: Streaming Games To The Web browser'>Streaming Games To The Web browser</a> <small>I read today over on Engadget that InstantAction announced their...</small></li>
</ol>]]></description>
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		<slash:comments>0</slash:comments>
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