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	<title>Otaku No Zoku &#187; Software Development</title>
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	<description>Technology, Software, Ideas</description>
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		<title>Incongruent Message</title>
		<link>http://www.otakunozoku.com/2010/02/13/incongruent-message/</link>
		<comments>http://www.otakunozoku.com/2010/02/13/incongruent-message/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 20:32:44 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Business Development]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2010/02/13/incongruent-message/</guid>
		<description><![CDATA[What happens when your message isn’t congruent with your actions?
 I just got around to installing Windows 7 (an absolutely terrible operating system if you do anything more than email and web browsing) on one of the workstations at the office and I needed to read through a PDF document but didn’t yet have Adobe [...]


Related posts:<ol><li><a href='http://www.otakunozoku.com/2010/02/18/moved-the-web-server/' rel='bookmark' title='Permanent Link: Moved The Web Server'>Moved The Web Server</a> <small> After having ordered and paid for a simple two-year...</small></li>
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		<slash:comments>0</slash:comments>
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		<title>The finest Plagiarism</title>
		<link>http://www.otakunozoku.com/2009/10/15/the-finest-plagiarism/</link>
		<comments>http://www.otakunozoku.com/2009/10/15/the-finest-plagiarism/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 18:54:55 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2009/10/15/the-finest-plagiarism/</guid>
		<description><![CDATA[Look, I need you to listen to this very carefully because your future career as a software developer or domain expert relies on you not doing this stuff.
 I know it is really difficult to come up with your own content at times, and really, why bother when anything you want to say or write [...]


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		<slash:comments>0</slash:comments>
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		<item>
		<title>SenseCam Image Recognition</title>
		<link>http://www.otakunozoku.com/2009/06/06/sensecam-image-recognition/</link>
		<comments>http://www.otakunozoku.com/2009/06/06/sensecam-image-recognition/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 23:24:01 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[SenseCam]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[Toy Box]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2009/06/06/sensecam-image-recognition/</guid>
		<description><![CDATA[ I have been tinkering around with the software I use for image feature extraction in my large collection of SenseCam images.
Using OpenCV, a SURF algorithm and Python I have been able to create a small command-line application that can accurately determine places I have visited before based on the captured images.
The Python script is [...]


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		<slash:comments>0</slash:comments>
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		<title>Game engines and Casual Games</title>
		<link>http://www.otakunozoku.com/2009/03/21/game-engines-and-casual-games/</link>
		<comments>http://www.otakunozoku.com/2009/03/21/game-engines-and-casual-games/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 02:08:00 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2009/03/20/are-game-engines-worth-it-for-casual-games/</guid>
		<description><![CDATA[Are games engines worth it for casual games?
Should you purchase a game engine to create your latest casual game? Or will you just need to throw it all away once you realise the game engine doesn’t live up to expectations? Will you have to start all over from scratch in 6 months time?
Most game engines [...]


Related posts:<ol><li><a href='http://www.otakunozoku.com/2009/03/24/permission-to-be-in-the-industry/' rel='bookmark' title='Permanent Link: Permission to be in the industry'>Permission to be in the industry</a> <small>Thomas F. from CA e-mailed and asked about how to...</small></li>
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		<title>A Dozen Rules for Effective Version Control</title>
		<link>http://www.otakunozoku.com/2007/05/15/a-dozen-rules-for-effective-version-control/</link>
		<comments>http://www.otakunozoku.com/2007/05/15/a-dozen-rules-for-effective-version-control/#comments</comments>
		<pubDate>Wed, 16 May 2007 00:31:59 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://otakunozoku.com/?p=5</guid>
		<description><![CDATA[If you develop software either professionally or as a hobby using a modern version control package is a no brainer.
Even if you only work on hobby projects by yourself and nobody else ever gets to touch the source code or binary assets there is little excuse to not use version control for your projects. It [...]


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		<title>Shrek The Third &#8211; Our Latest Work</title>
		<link>http://www.otakunozoku.com/2007/05/11/38/</link>
		<comments>http://www.otakunozoku.com/2007/05/11/38/#comments</comments>
		<pubDate>Sat, 12 May 2007 02:39:51 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Business Development]]></category>
		<category><![CDATA[Personal News]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://otakunozoku.com/?p=38</guid>
		<description><![CDATA[
I can finally talk about our latest project &#8212; &#34;Shrek The Third&#34; for Microsoft Windows. I&#8217;m happy with the way the game turned out and made me realise that perhaps there is a market for casual &#34;platformer&#34; games after all.
The game has been approved by Microsoft and Activision and all of those people that matter [...]


No related posts.]]></description>
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		<title>Cool Code Converter</title>
		<link>http://www.otakunozoku.com/2006/06/02/cool-code-converter/</link>
		<comments>http://www.otakunozoku.com/2006/06/02/cool-code-converter/#comments</comments>
		<pubDate>Fri, 02 Jun 2006 17:53:36 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Personal News]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://otakunozoku.com/?p=53</guid>
		<description><![CDATA[A personal friend of mine, George Moudry, has been tinkering with automated code conversion for a year or two now and has finally come up with something that actually appears to be approaching usable functionality. The Code2Code website takes regular C++ code and converts it to C#. The software is not yet Beta, and only [...]


No related posts.]]></description>
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		<title>IGDA Media Opportunities for Game Development</title>
		<link>http://www.otakunozoku.com/2005/03/04/igda-media-opportunities-for-game-development/</link>
		<comments>http://www.otakunozoku.com/2005/03/04/igda-media-opportunities-for-game-development/#comments</comments>
		<pubDate>Fri, 04 Mar 2005 22:49:49 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://otakunozoku.com/2005/03/04/igda-media-opportunities-for-game-development/</guid>
		<description><![CDATA[
The IGDA hosted a presentation by Initiative Media on Media Opportunities in Game Development at the Art Institute of Santa Monica. I was there, with my remarkable photography skills to capture the presentation.
On Thursday, March 3rd, the IGDA Los Angeles chapter hosted a presentation by Lucas and Yousaf of Initiative Media entitled &#8220;Media Opportunities for [...]


No related posts.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>IGDA Quality of Life</title>
		<link>http://www.otakunozoku.com/2005/02/28/igda-quality-of-life/</link>
		<comments>http://www.otakunozoku.com/2005/02/28/igda-quality-of-life/#comments</comments>
		<pubDate>Mon, 28 Feb 2005 23:20:32 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://otakunozoku.com/2005/02/28/igda-quality-of-life/</guid>
		<description><![CDATA[The IGDA held a panel discussion covering Quality of Life within the games industry and what we, as developers, can do about the perceived problems that the industry is facing. I was there with my video camera (unfortunately for you people) and managed to capture almost the entire event.

Wednesday, 9th of February the IGDA Los [...]


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		<slash:comments>0</slash:comments>
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		<item>
		<title>Otaku No Yaroze</title>
		<link>http://www.otakunozoku.com/2002/07/30/otaku-no-yaroze/</link>
		<comments>http://www.otakunozoku.com/2002/07/30/otaku-no-yaroze/#comments</comments>
		<pubDate>Wed, 31 Jul 2002 03:20:15 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://otakunozoku.com/?p=117</guid>
		<description><![CDATA[A failed attempt to get an underground development book published. I managed to  sell this idea with a quick ten word pitch in an elevator. It then took me 5  months to write it and the publisher another 5 months to get around to telling  me that it wasn&#8217;t going to be [...]


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		<slash:comments>1</slash:comments>
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