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	<title>Otaku No Zoku &#187; Toy Box</title>
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	<link>http://www.otakunozoku.com</link>
	<description>Technology, Software, Ideas</description>
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		<title>SenseCam Image Recognition</title>
		<link>http://www.otakunozoku.com/2009/06/06/sensecam-image-recognition/</link>
		<comments>http://www.otakunozoku.com/2009/06/06/sensecam-image-recognition/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 23:24:01 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[SenseCam]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[Toy Box]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2009/06/06/sensecam-image-recognition/</guid>
		<description><![CDATA[ I have been tinkering around with the software I use for image feature extraction in my large collection of SenseCam images.
Using OpenCV, a SURF algorithm and Python I have been able to create a small command-line application that can accurately determine places I have visited before based on the captured images.
The Python script is [...]


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		<item>
		<title>M.A.M.E. Emulator for Microsoft XBOX Update</title>
		<link>http://www.otakunozoku.com/2001/07/20/mame-emulator-for-microsoft-xbox-update/</link>
		<comments>http://www.otakunozoku.com/2001/07/20/mame-emulator-for-microsoft-xbox-update/#comments</comments>
		<pubDate>Sat, 21 Jul 2001 02:19:20 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Personal News]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[Toy Box]]></category>

		<guid isPermaLink="false">http://otakunozoku.com/2001/07/20/mame-emulator-for-microsoft-xbox-update/</guid>
		<description><![CDATA[This is a brief update to a previous article I posted about porting M.A.M.E. to the Microsoft XBOX. I have managed to remove just about all of the bugs in the rendering code.
It&#8217;s even a little faster than it was before.
I&#8217;ve fixed all the blown out colour &#38; gamma problems and the sizing issues of [...]


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		<slash:comments>0</slash:comments>
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		<item>
		<title>Atari 2600 VCS Emulator for GBA</title>
		<link>http://www.otakunozoku.com/2001/06/20/atari-2600-vcs-emulator-for-gba/</link>
		<comments>http://www.otakunozoku.com/2001/06/20/atari-2600-vcs-emulator-for-gba/#comments</comments>
		<pubDate>Wed, 20 Jun 2001 15:17:12 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Toy Box]]></category>

		<guid isPermaLink="false">http://otakunozoku.com/2007/06/15/atari-2600-vcs-emulator-for-gba/</guid>
		<description><![CDATA[
Ahhhh! The GameBoy Advance. What a wonderful machine. So light! So refreshing! So versatile!
Another Atari VCS 2600 emulator for the new Nintendo GameBoy Advance.
I&#8217;ve been tinkering with this for well over 8 months and it&#8217;s now at a stage where I&#8217;m prepared to show it off.
The emulator is written in pure assembly language, the main [...]


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		<slash:comments>0</slash:comments>
		</item>
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		<title>M.A.M.E. Emulator for Microsoft XBOX</title>
		<link>http://www.otakunozoku.com/2001/06/06/mame-emulator-for-microsoft-xbox/</link>
		<comments>http://www.otakunozoku.com/2001/06/06/mame-emulator-for-microsoft-xbox/#comments</comments>
		<pubDate>Thu, 07 Jun 2001 02:03:17 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Personal News]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[Toy Box]]></category>

		<guid isPermaLink="false">http://otakunozoku.com/2001/06/06/mame-emulator-for-microsoft-xbox/</guid>
		<description><![CDATA[So some loony let me loose on a Microsoft XBOX development kit a month or two ago and I had some spare time on my hands this last weekend so it was only natural that I do something &#8220;creative&#8221;. M.A.M.E. for the XBOX is the result, and it was a lot easier to port to [...]


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		<slash:comments>0</slash:comments>
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		<item>
		<title>Atari 2600 VCS Emulator for SONY PlayStation 2</title>
		<link>http://www.otakunozoku.com/2000/12/04/atari-2600-vcs-emulator-for-sony-playstation-2/</link>
		<comments>http://www.otakunozoku.com/2000/12/04/atari-2600-vcs-emulator-for-sony-playstation-2/#comments</comments>
		<pubDate>Tue, 05 Dec 2000 04:42:26 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Personal News]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[Toy Box]]></category>

		<guid isPermaLink="false">http://otakunozoku.com/2000/12/04/atari-2600-vcs-emulator-for-sony-playstation-2/</guid>
		<description><![CDATA[
After successfully porting M.A.M.E. to the Sony PlayStation 2 I just had to try and port my generic Atari VCS 2600 emulator. The results are good. I&#8217;ve mapped the video display on to a cube that can be rotated around as you play. With VSync turned off the emulator runs at well over 300 frames [...]


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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>M.A.M.E. for SONY PlayStation 2</title>
		<link>http://www.otakunozoku.com/2000/12/04/mame-for-sony-playstation-2/</link>
		<comments>http://www.otakunozoku.com/2000/12/04/mame-for-sony-playstation-2/#comments</comments>
		<pubDate>Tue, 05 Dec 2000 04:42:12 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Personal News]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[Toy Box]]></category>

		<guid isPermaLink="false">http://otakunozoku.com/?p=123</guid>
		<description><![CDATA[As I&#8217;ve just started working on PlayStation 2 hardware and I have access to a DTL-T10000 development station (the big black monolith) I wanted to find out just how fast the main CPU, an Hitachi clone of a MIPS processor, really was.I took the source code to M.A.M.E. and xMAME and with a little tweaking [...]


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		</item>
		<item>
		<title>Pitfall II+</title>
		<link>http://www.otakunozoku.com/2000/06/01/pitfall-ii/</link>
		<comments>http://www.otakunozoku.com/2000/06/01/pitfall-ii/#comments</comments>
		<pubDate>Thu, 01 Jun 2000 15:27:12 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Toy Box]]></category>

		<guid isPermaLink="false">http://otakunozoku.com/2007/06/15/pitfall-ii/</guid>
		<description><![CDATA[ Shortly after my time at Activision one of the things I tinkered, inspired by working on the Pitfall franchise, was to create several tools in my spare time to edit &#38; manage Pitfall 2 levels for what I was hoping would be Pitfall II on the Nintendo Gameboy Colour. Pitfall II for GBC never [...]


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		<slash:comments>0</slash:comments>
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		<item>
		<title>Otaku No Yen</title>
		<link>http://www.otakunozoku.com/2000/01/30/otaku-no-yen/</link>
		<comments>http://www.otakunozoku.com/2000/01/30/otaku-no-yen/#comments</comments>
		<pubDate>Mon, 31 Jan 2000 03:23:59 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[Toy Box]]></category>

		<guid isPermaLink="false">http://otakunozoku.com/?p=120</guid>
		<description><![CDATA[This is a Gameboy emulator that I threw together over the period of about seven days. It&#8217;s been sitting around on my computer for a few weeks and I thought I should finally release it. Let&#8217;s optimistically refer to it as an &#8220;alpha&#8221; release. It&#8217;s not particularly robust or speedy right now. There&#8217;s still a [...]


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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Otaku No Gameboy</title>
		<link>http://www.otakunozoku.com/1999/11/14/otaku-no-gameboy/</link>
		<comments>http://www.otakunozoku.com/1999/11/14/otaku-no-gameboy/#comments</comments>
		<pubDate>Sun, 14 Nov 1999 15:34:19 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Toy Box]]></category>

		<guid isPermaLink="false">http://otakunozoku.com/2007/06/15/otaku-no-gameboy/</guid>
		<description><![CDATA[This was another attempt to get a programming book published. I originally pitched this idea by cold calling the chief submissions editor at a major publisher directly and had &#8220;Yes&#8221; in less than 4 minutes and a preliminary contract in my e-mail inbox inside of 20 minutes.After giving the contract due consideration I didn&#8217;t feel [...]


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