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	<title>Comments for Otaku No Zoku</title>
	<atom:link href="http://www.otakunozoku.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.otakunozoku.com</link>
	<description>Technology, Software, Ideas</description>
	<lastBuildDate>Sat, 20 Dec 2008 22:50:46 -0500</lastBuildDate>
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		<title>Comment on Nintendo Gameboy Cribsheet by ikari_01</title>
		<link>http://www.otakunozoku.com/2003/02/26/nintendo-gameboy-cribsheet/comment-page-1/#comment-4157</link>
		<dc:creator>ikari_01</dc:creator>
		<pubDate>Sat, 20 Dec 2008 22:50:46 +0000</pubDate>
		<guid isPermaLink="false">http://otakunozoku.phpwebhosting.com/2003/02/26/nintendo-gameboy-cribsheet/#comment-4157</guid>
		<description>The download links 404 on me. what happen?</description>
		<content:encoded><![CDATA[<p>The download links 404 on me. what happen?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Nintendo Gameboy Advance Cribsheet by Allen Richter</title>
		<link>http://www.otakunozoku.com/2001/11/01/nintendo-gameboy-advance-cribsheet/comment-page-1/#comment-2037</link>
		<dc:creator>Allen Richter</dc:creator>
		<pubDate>Mon, 23 Jun 2008 02:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://otakunozoku.phpwebhosting.com/2001/11/01/nintendo-gameboy-advance-cribsheet/#comment-2037</guid>
		<description>I recently stumbled across this link at GameBoy Dev&#039;rs looking for some GB(C) information for a class. The url is broken, but I did some digging and found your GBA sheet. Is there any chance you still have the one for GBC still?

http://www.otakunozoku.com/gbcribsheet/index.html</description>
		<content:encoded><![CDATA[<p>I recently stumbled across this link at GameBoy Dev&#8217;rs looking for some GB(C) information for a class. The url is broken, but I did some digging and found your GBA sheet. Is there any chance you still have the one for GBC still?</p>
<p><a href="http://www.otakunozoku.com/gbcribsheet/index.html" rel="nofollow">http://www.otakunozoku.com/gbcribsheet/index.html</a></p>
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		<title>Comment on Washable Cat Litter by been there, done that</title>
		<link>http://www.otakunozoku.com/2002/06/05/washable-cat-litter/comment-page-1/#comment-1029</link>
		<dc:creator>been there, done that</dc:creator>
		<pubDate>Wed, 14 May 2008 18:24:40 +0000</pubDate>
		<guid isPermaLink="false">http://otakunozoku.phpwebhosting.com/?p=48#comment-1029</guid>
		<description>I know this post is old, but I agree!! WHY can&#039;t they make a litter box big enough for fat butted cats too!!! I don&#039;t even use litter boxes any more, I buy tubs and under bed storage, have hubby drill holes and WA-LA, I have the same system as the Feline Pine folks do, only better.</description>
		<content:encoded><![CDATA[<p>I know this post is old, but I agree!! WHY can&#8217;t they make a litter box big enough for fat butted cats too!!! I don&#8217;t even use litter boxes any more, I buy tubs and under bed storage, have hubby drill holes and WA-LA, I have the same system as the Feline Pine folks do, only better.</p>
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	</item>
	<item>
		<title>Comment on Otaku No Yaroze by Gonzalo M. Barrio</title>
		<link>http://www.otakunozoku.com/2002/07/30/otaku-no-yaroze/comment-page-1/#comment-77</link>
		<dc:creator>Gonzalo M. Barrio</dc:creator>
		<pubDate>Tue, 11 Mar 2008 02:36:07 +0000</pubDate>
		<guid isPermaLink="false">http://otakunozoku.phpwebhosting.com/?p=117#comment-77</guid>
		<description>Hi,

I was wondering: are you planning to release the book (maybe as a PDF download)? If so, will it be for free or paid? If paid, how much would it be?
I&#039;m really interested in getting this book.

Thanks in advance.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I was wondering: are you planning to release the book (maybe as a PDF download)? If so, will it be for free or paid? If paid, how much would it be?<br />
I&#8217;m really interested in getting this book.</p>
<p>Thanks in advance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on M.A.M.E. for SONY PlayStation 2 by Jose</title>
		<link>http://www.otakunozoku.com/2000/12/04/mame-for-sony-playstation-2/comment-page-1/#comment-38</link>
		<dc:creator>Jose</dc:creator>
		<pubDate>Wed, 13 Feb 2008 15:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://otakunozoku.phpwebhosting.com/?p=123#comment-38</guid>
		<description>(sorry if this is received twice, seems the first submit had some network problems ¿?)

Hi,

I know this is a very old post, but I&#039;m doing a little bit the same you did (trying to compile xmame for PS2). First, let me say, I don&#039;t want to ask you for the software (I understand you did that development, probably, under some NDA related to the DTL-T10000), but just to check some points and see whether you can give me some hints.

I&#039;ve been able to download and compile (minor fixes in Makefile) xmame 0.106 and run it in Linux for playstation 2, but I cannot get more than 9-10 FPS on 80x games like Star Force. So, I just wanted to check what where the games that you tested, in order to see whether this low FPS rate is a matter of the game to test (Star force needs two Z80 and 1 audio chip &quot;only&quot;).

Also, any hint about compiler flags or where to optimize (for example, right now I&#039;m taking a look to all the rotate/blit functions in the video subsystem) would be great.

So... as I said before, any help will be welcome! :)

Best,
Jose</description>
		<content:encoded><![CDATA[<p>(sorry if this is received twice, seems the first submit had some network problems ¿?)</p>
<p>Hi,</p>
<p>I know this is a very old post, but I&#8217;m doing a little bit the same you did (trying to compile xmame for PS2). First, let me say, I don&#8217;t want to ask you for the software (I understand you did that development, probably, under some NDA related to the DTL-T10000), but just to check some points and see whether you can give me some hints.</p>
<p>I&#8217;ve been able to download and compile (minor fixes in Makefile) xmame 0.106 and run it in Linux for playstation 2, but I cannot get more than 9-10 FPS on 80x games like Star Force. So, I just wanted to check what where the games that you tested, in order to see whether this low FPS rate is a matter of the game to test (Star force needs two Z80 and 1 audio chip &#8220;only&#8221;).</p>
<p>Also, any hint about compiler flags or where to optimize (for example, right now I&#8217;m taking a look to all the rotate/blit functions in the video subsystem) would be great.</p>
<p>So&#8230; as I said before, any help will be welcome! <img src='http://www.otakunozoku.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Best,<br />
Jose</p>
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		<title>Comment on Top Ten Gadgets That Changed The World by Lee Burridge</title>
		<link>http://www.otakunozoku.com/2007/06/01/top-ten-gadgets-that-changed-the-world/comment-page-1/#comment-30</link>
		<dc:creator>Lee Burridge</dc:creator>
		<pubDate>Fri, 01 Feb 2008 14:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://otakunozoku.phpwebhosting.com/2007/06/01/top-ten-gadgets-that-changed-the-world/#comment-30</guid>
		<description>Just been listening to your audio. Interesting comments early on regarding what a &quot;gadget&quot; is. Wiki has a good definition that I would agree with :

&quot;A gadget is a device or an appliance that has a useful specific practical purpose and function but is often thought of as a novelty. Gadgets are invariably considered to be more unusually or cleverly designed than normal technology at the time of their invention.&quot;</description>
		<content:encoded><![CDATA[<p>Just been listening to your audio. Interesting comments early on regarding what a &#8220;gadget&#8221; is. Wiki has a good definition that I would agree with :</p>
<p>&#8220;A gadget is a device or an appliance that has a useful specific practical purpose and function but is often thought of as a novelty. Gadgets are invariably considered to be more unusually or cleverly designed than normal technology at the time of their invention.&#8221;</p>
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