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	<title>Otaku No Zoku</title>
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	<link>http://www.otakunozoku.com</link>
	<description>Technology, Software, Ideas</description>
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		<title>Unity3D Piracy Prevention</title>
		<link>http://www.otakunozoku.com/2010/08/25/unity3d-piracy-prevention/</link>
		<comments>http://www.otakunozoku.com/2010/08/25/unity3d-piracy-prevention/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 21:46:21 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2010/08/25/unity3d-piracy-prevention/</guid>
		<description><![CDATA[A Unity3D script to prevent your precious web game from being pinched from authorised websites and just hosted somewhere else. This sort of very simple protection is especially important if you are trying to monetize your web game and do not want it spread around on websites where you don’t see any financial compensation. If [...]


Related posts:<ol><li><a href='http://www.otakunozoku.com/2010/08/24/score-and-level-system-for-unity3d/' rel='bookmark' title='Permanent Link: Score And Level System For Unity3D'>Score And Level System For Unity3D</a> <small>Need a generic scoring and level behaviour for Unity3D? This...</small></li>
<li><a href='http://www.otakunozoku.com/2010/08/13/unity3d-awake-and-start-differences/' rel='bookmark' title='Permanent Link: Unity3D : Awake() and Start() Differences'>Unity3D : Awake() and Start() Differences</a> <small>Oops! I originally called this article “Awake() and Sleep() differences.”...</small></li>
</ol>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Score And Level System For Unity3D</title>
		<link>http://www.otakunozoku.com/2010/08/24/score-and-level-system-for-unity3d/</link>
		<comments>http://www.otakunozoku.com/2010/08/24/score-and-level-system-for-unity3d/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 01:30:22 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2010/08/24/score-and-level-system-for-unity3d/</guid>
		<description><![CDATA[Need a generic scoring and level behaviour for Unity3D? This should work for you. I use a script similar to this in quite a few of my games. How to use: Copy and paste this code in to a new C# script named Scoring.cs and then attach the script to your player object, GUI object, [...]


Related posts:<ol><li><a href='http://www.otakunozoku.com/2010/08/13/unity3d-awake-and-start-differences/' rel='bookmark' title='Permanent Link: Unity3D : Awake() and Start() Differences'>Unity3D : Awake() and Start() Differences</a> <small>Oops! I originally called this article “Awake() and Sleep() differences.”...</small></li>
</ol>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bad Workmanship produces Bad Work</title>
		<link>http://www.otakunozoku.com/2010/08/16/bad-workmanship-produces-bad-work/</link>
		<comments>http://www.otakunozoku.com/2010/08/16/bad-workmanship-produces-bad-work/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 05:19:05 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2010/08/16/bad-workmanship-produces-bad-work/</guid>
		<description><![CDATA[This post isn’t about carpentry, it’s about Apple. A bad carpenter blames his tools. A good carpenter blames his tools, but for different reasons. A bad carpenter will blame his tools uncritically when he can’t achieve the end effect that he desires, because he lacks the skill, the know-how and the wherewithal to produce the [...]


Related posts:<ol><li><a href='http://www.otakunozoku.com/2010/03/12/streaming-games-to-the-web-browser/' rel='bookmark' title='Permanent Link: Streaming Games To The Web browser'>Streaming Games To The Web browser</a> <small>I read today over on Engadget that InstantAction announced their...</small></li>
<li><a href='http://www.otakunozoku.com/2010/02/13/incongruent-message/' rel='bookmark' title='Permanent Link: Incongruent Message'>Incongruent Message</a> <small>What happens when your message isn’t congruent with your actions?...</small></li>
</ol>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unity3D : Awake() and Start() Differences</title>
		<link>http://www.otakunozoku.com/2010/08/13/unity3d-awake-and-start-differences/</link>
		<comments>http://www.otakunozoku.com/2010/08/13/unity3d-awake-and-start-differences/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 21:32:26 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2010/08/13/unity3d-awake-and-sleep-differences/</guid>
		<description><![CDATA[Oops! I originally called this article “Awake() and Sleep() differences.” It is actually about “Awake() and Start() differences.” My bad. Currently hacking my way through the new Unity3D game engine and encountered a problem I hadn’t run in to before. For several days the game I am working on has been loading up just fine, [...]


Related posts:<ol><li><a href='http://www.otakunozoku.com/2010/08/08/too-damn-fast/' rel='bookmark' title='Permanent Link: Too Damn Fast!'>Too Damn Fast!</a> <small>This is just me ranting about nothing at all on...</small></li>
</ol>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Too Damn Fast!</title>
		<link>http://www.otakunozoku.com/2010/08/08/too-damn-fast/</link>
		<comments>http://www.otakunozoku.com/2010/08/08/too-damn-fast/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 03:59:22 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Personal News]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2010/08/08/too-damn-fast/</guid>
		<description><![CDATA[This is just me ranting about nothing at all on a Sunday night, so ignore it if you don’t have time. I’m currently doing some work with the Unity game engine (great engine, only a few annoyances) and I had to have two copies of Unity open at once. Unity, when you open the application, [...]


No related posts.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Smart Keys Require Batteries</title>
		<link>http://www.otakunozoku.com/2010/07/29/smart-keys-require-batteries/</link>
		<comments>http://www.otakunozoku.com/2010/07/29/smart-keys-require-batteries/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 18:54:38 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Ideas]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2010/07/29/smart-keys-require-batteries/</guid>
		<description><![CDATA[The Land Rover I have has a smart key. The Toyota Camry my girlfriend drives has a smart key. Little digital devices that just have to be in close proximity to the vehicle to unlock the door or start the engine. When will the triple-A (equivalent to the RAC or AA in the UK), if [...]


No related posts.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Debugging On The iPhone &amp; iPad With VMWare</title>
		<link>http://www.otakunozoku.com/2010/07/12/debugging-on-the-iphone-ipad-with-vmware/</link>
		<comments>http://www.otakunozoku.com/2010/07/12/debugging-on-the-iphone-ipad-with-vmware/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 06:25:54 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2010/07/12/debugging-on-the-iphone-ipad-with-vmware/</guid>
		<description><![CDATA[Want to develop on your actual iPhone device from your Windows PC using the official Apple XCode tools running under VMWare? If you’re a professional developer who has to develop for multiple operating systems, you often want to be able to debug on your target devices without having to have a separate machine to do [...]


Related posts:<ol><li><a href='http://www.otakunozoku.com/2010/06/28/downloading-iphone-xcode-sdk-with-wget/' rel='bookmark' title='Permanent Link: Downloading iPhone &amp; XCode SDK With WGET'>Downloading iPhone &amp; XCode SDK With WGET</a> <small>I have been trying, unsuccessfully, for two days to download...</small></li>
</ol>]]></description>
		<wfw:commentRss>http://www.otakunozoku.com/2010/07/12/debugging-on-the-iphone-ipad-with-vmware/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Downloading iPhone &amp; XCode SDK With WGET</title>
		<link>http://www.otakunozoku.com/2010/06/28/downloading-iphone-xcode-sdk-with-wget/</link>
		<comments>http://www.otakunozoku.com/2010/06/28/downloading-iphone-xcode-sdk-with-wget/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 01:08:24 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2010/06/28/downloading-iphone-xcode-sdk-with-wget/</guid>
		<description><![CDATA[I have been trying, unsuccessfully, for two days to download the latest iPhone SDK and XCode IDE from the Apple Developer Center with absolutely no luck. I’ve recently moved in to a new house and the DSL connection we have, slow at the best of times, flakes out several dozen times per day. Connectivity problems [...]


Related posts:<ol><li><a href='http://www.otakunozoku.com/2010/07/12/debugging-on-the-iphone-ipad-with-vmware/' rel='bookmark' title='Permanent Link: Debugging On The iPhone &amp; iPad With VMWare'>Debugging On The iPhone &amp; iPad With VMWare</a> <small>Want to develop on your actual iPhone device from your...</small></li>
</ol>]]></description>
		<wfw:commentRss>http://www.otakunozoku.com/2010/06/28/downloading-iphone-xcode-sdk-with-wget/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Las Vegas Bound</title>
		<link>http://www.otakunozoku.com/2010/04/12/las-vegas-bound/</link>
		<comments>http://www.otakunozoku.com/2010/04/12/las-vegas-bound/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 20:57:15 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Personal News]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2010/04/12/las-vegas-bound/</guid>
		<description><![CDATA[Just a quick note to say that this week I am in Las Vegas, city of sin, for of all things Microsoft. I will be at the DevConnections Developer Conference and the launch of Microsoft Visual Studio 2010. Should be an interesting time with all of the fantastic new features that are being promoted. I’m [...]


No related posts.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Streaming Games To The Web browser</title>
		<link>http://www.otakunozoku.com/2010/03/12/streaming-games-to-the-web-browser/</link>
		<comments>http://www.otakunozoku.com/2010/03/12/streaming-games-to-the-web-browser/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 21:37:00 +0000</pubDate>
		<dc:creator>Justin Lloyd</dc:creator>
				<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[Personal News]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.otakunozoku.com/2010/03/12/streaming-games-to-the-web-browser/</guid>
		<description><![CDATA[I read today over on Engadget that InstantAction announced their new technology for streaming games to any web browser and I feel sickened. For me, this is the third time in my life that I have created a technology, showed it to companies and people,and had them be disinterested in it. It really is disheartening [...]


No related posts.]]></description>
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