<?xml version="1.0" encoding="UTF-8"?> <rss
version="2.0"
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:wfw="http://wellformedweb.org/CommentAPI/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:atom="http://www.w3.org/2005/Atom"
xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
><channel><title>Otaku No Zoku &#187; Software Development</title> <atom:link href="http://www.otakunozoku.com/software-development/feed/" rel="self" type="application/rss+xml" /><link>http://www.otakunozoku.com</link> <description>iPhone iPad XBOX PlayStation and Nintendo Game Programming and Game Development</description> <lastBuildDate>Wed, 07 Sep 2011 05:01:00 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>WordPress And EasyPHP on Windows 7</title><link>http://www.otakunozoku.com/wordpress-and-easyphp-on-windows-7/</link> <comments>http://www.otakunozoku.com/wordpress-and-easyphp-on-windows-7/#comments</comments> <pubDate>Mon, 20 Sep 2010 08:55:29 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[Software Development]]></category> <category><![CDATA[64-bit]]></category> <category><![CDATA[64bit]]></category> <category><![CDATA[easyphp]]></category> <category><![CDATA[php]]></category> <category><![CDATA[web server]]></category> <category><![CDATA[windows]]></category> <category><![CDATA[windows 7]]></category> <category><![CDATA[wordpress]]></category><guid
isPermaLink="false">http://www.otakunozoku.com/2010/09/20/wordpress-and-easyphp-on-windows-7/</guid> <description><![CDATA[For the past few years I have been using the InstantRails package as my workhorse for developing PHP applications. Not sure why it started that way, but that&#8217;s how it has remained for quite some time. Today I took it in to my head to try out EasyPHP to see if it suited my needs.... <a
href="http://www.otakunozoku.com/wordpress-and-easyphp-on-windows-7/">Yearning to get the remainder of "WordPress And EasyPHP on Windows 7?" Click this!</a><h2>Posts related to
Software Development</h2>Did you like <em>WordPress And EasyPHP on Windows 7</em>? Then the posts below might interest you too:<ul><li><a
href="http://www.otakunozoku.com/wordpress-worries/" rel="bookmark">WordPress Worries</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/wordpress-and-easyphp-on-windows-7/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Bad Workmanship Produces Bad Work</title><link>http://www.otakunozoku.com/bad-workmanship-produces-bad-work/</link> <comments>http://www.otakunozoku.com/bad-workmanship-produces-bad-work/#comments</comments> <pubDate>Tue, 17 Aug 2010 05:19:05 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[Articles]]></category> <category><![CDATA[Games Industry]]></category> <category><![CDATA[Software Development]]></category><guid
isPermaLink="false">http://www.otakunozoku.com/2010/08/16/bad-workmanship-produces-bad-work/</guid> <description><![CDATA[This post isn’t about carpentry, it’s about Apple. A bad carpenter blames his tools. A good carpenter blames his tools, but for different reasons. A bad carpenter will blame his tools uncritically when he can’t achieve the end effect that he desires, because he lacks the skill, the know-how and the wherewithal to produce the... <a
href="http://www.otakunozoku.com/bad-workmanship-produces-bad-work/">Looking to get the remainder of "Bad Workmanship Produces Bad Work?" Click this!</a><h2>Posts related to
Articles</h2>Did you like <em>Bad Workmanship Produces Bad Work</em>? Then the posts below might interest you too:<ul><li><a
href="http://www.otakunozoku.com/38/" rel="bookmark">Shrek The Third &#8211; Our Latest Work</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/bad-workmanship-produces-bad-work/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Downloading iPhone &amp; XCode SDK With WGET</title><link>http://www.otakunozoku.com/downloading-iphone-xcode-sdk-with-wget/</link> <comments>http://www.otakunozoku.com/downloading-iphone-xcode-sdk-with-wget/#comments</comments> <pubDate>Tue, 29 Jun 2010 01:08:24 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[iOS Wisdom]]></category> <category><![CDATA[iPad Wisdom]]></category> <category><![CDATA[iPhone Wisdom]]></category> <category><![CDATA[Software Development]]></category> <category><![CDATA[Software Wisdom]]></category> <category><![CDATA[ios]]></category> <category><![CDATA[ipad]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[sdk]]></category> <category><![CDATA[wget]]></category> <category><![CDATA[xcode]]></category><guid
isPermaLink="false">http://www.otakunozoku.com/2010/06/28/downloading-iphone-xcode-sdk-with-wget/</guid> <description><![CDATA[I have been trying, unsuccessfully, for two days to download the latest iPhone SDK and XCode IDE from the Apple Developer Center with absolutely no luck. I’ve recently moved in to a new house and the DSL connection we have, slow at the best of times, flakes out several dozen times per day. Connectivity problems... <a
href="http://www.otakunozoku.com/downloading-iphone-xcode-sdk-with-wget/">Continue reading the remainder of the post</a><h2>Posts related to
iOS Wisdom</h2>Did you like <em>Downloading iPhone &#038; XCode SDK With WGET</em>? Then the posts below might interest you too:<ul><li><a
href="http://www.otakunozoku.com/debugging-on-the-iphone-ipad-with-vmware/" rel="bookmark">Debugging On The iPhone &#038; iPad With VMWare</a></li><li><a
href="http://www.otakunozoku.com/sensecam-on-the-iphone/" rel="bookmark">SenseCam On The iPhone</a></li><li><a
href="http://www.otakunozoku.com/ultrasound-iphone-device/" rel="bookmark">Ultrasound iPhone Device</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/downloading-iphone-xcode-sdk-with-wget/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Las Vegas Bound</title><link>http://www.otakunozoku.com/las-vegas-bound/</link> <comments>http://www.otakunozoku.com/las-vegas-bound/#comments</comments> <pubDate>Mon, 12 Apr 2010 20:57:15 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[Personal News]]></category> <category><![CDATA[Software Development]]></category><guid
isPermaLink="false">http://www.otakunozoku.com/2010/04/12/las-vegas-bound/</guid> <description><![CDATA[Just a quick note to say that this week I am in Las Vegas, city of sin, for of all things Microsoft. I will be at the DevConnections Developer Conference and the launch of Microsoft Visual Studio 2010. Should be an interesting time with all of the fantastic new features that are being promoted. I’m... <a
href="http://www.otakunozoku.com/las-vegas-bound/">Continue reading the rest of "Las Vegas Bound."</a><h2>Posts related to
Personal News</h2>Did you like <em>Las Vegas Bound</em>? Then the posts below might interest you too:<ul><li><a
href="http://www.otakunozoku.com/how-to-batch-convert-images-with-image-magick/" rel="bookmark">How To Batch Convert Images With Image Magick</a></li><li><a
href="http://www.otakunozoku.com/objective-c-property-accessors/" rel="bookmark">Objective-C Property Accessors</a></li><li><a
href="http://www.otakunozoku.com/mame-emulator-for-microsoft-xbox/" rel="bookmark">M.A.M.E. Emulator for Microsoft XBOX</a></li><li><a
href="http://www.otakunozoku.com/solitaire/" rel="bookmark">Solitaire</a></li><li><a
href="http://www.otakunozoku.com/ono-sendai/" rel="bookmark">Ono-Sendai</a></li><li><a
href="http://www.otakunozoku.com/civilization-call-to-power/" rel="bookmark">Civilization: Call To Power</a></li><li><a
href="http://www.otakunozoku.com/objective-c-class-properties/" rel="bookmark">Objective-C Class Properties</a></li><li><a
href="http://www.otakunozoku.com/core-techniques-and-algorithms-in-game-programming/" rel="bookmark">Core Techniques And Algorithms In Game Programming</a></li><li><a
href="http://www.otakunozoku.com/ridiculously-cheap-storage/" rel="bookmark">Ridiculously Cheap Storage</a></li><li><a
href="http://www.otakunozoku.com/dragon-age-origins-has-no-moral-choices/" rel="bookmark">Dragon Age: Origins Has No Moral Choices</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/las-vegas-bound/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Streaming Games To The Web Browser</title><link>http://www.otakunozoku.com/streaming-games-to-the-web-browser/</link> <comments>http://www.otakunozoku.com/streaming-games-to-the-web-browser/#comments</comments> <pubDate>Fri, 12 Mar 2010 21:37:00 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[Games Industry]]></category> <category><![CDATA[Personal News]]></category> <category><![CDATA[Software Development]]></category><guid
isPermaLink="false">http://www.otakunozoku.com/2010/03/12/streaming-games-to-the-web-browser/</guid> <description><![CDATA[I read today over on Engadget that InstantAction announced their new technology for streaming games to any web browser and I feel sickened. For me, this is the third time in my life that I have created a technology, showed it to companies and people,and had them be disinterested in it. It really is disheartening... <a
href="http://www.otakunozoku.com/streaming-games-to-the-web-browser/">Continue reading the remainder of "Streaming Games To The Web Browser."</a><h2>Posts related to
Games Industry</h2>Did you like <em>Streaming Games To The Web Browser</em>? Then the posts below might interest you too:<ul><li><a
href="http://www.otakunozoku.com/game-engines-and-casual-games/" rel="bookmark">Game Engines and Casual Games</a></li><li><a
href="http://www.otakunozoku.com/breast-size-controlled-via-web-browser/" rel="bookmark">Breast Size Controlled via Web Browser</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/streaming-games-to-the-web-browser/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Incongruent Message</title><link>http://www.otakunozoku.com/incongruent-message/</link> <comments>http://www.otakunozoku.com/incongruent-message/#comments</comments> <pubDate>Sat, 13 Feb 2010 20:32:44 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[Business Development]]></category> <category><![CDATA[Software Development]]></category><guid
isPermaLink="false">http://www.otakunozoku.com/2010/02/13/incongruent-message/</guid> <description><![CDATA[What happens when your message isn’t congruent with your actions? I just got around to installing Windows 7 (an absolutely terrible operating system if you do anything more than email and web browsing) on one of the workstations at the office and I needed to read through a PDF document but didn’t yet have Adobe... <a
href="http://www.otakunozoku.com/incongruent-message/">Click this link to continue reading the remainder of the post</a><h2>Posts related to
Business Development</h2>Did you like <em>Incongruent Message</em>? Then the posts below might interest you too:<ul><li><a
href="http://www.otakunozoku.com/new-palm-pilot/" rel="bookmark">New Palm Pilot</a></li><li><a
href="http://www.otakunozoku.com/slow-progress/" rel="bookmark">Slow Progress</a></li><li><a
href="http://www.otakunozoku.com/ten-changes-to-itunes/" rel="bookmark">Ten Changes to iTunes</a></li><li><a
href="http://www.otakunozoku.com/the-indie-game-development-survival-guide/" rel="bookmark">The Indie Game Development Survival Guide</a></li><li><a
href="http://www.otakunozoku.com/conspiracy-87-personal-journal/" rel="bookmark">Conspiracy &#8217;87 Personal Journal</a></li><li><a
href="http://www.otakunozoku.com/permission-to-be-in-the-industry/" rel="bookmark">Permission to be in the industry</a></li><li><a
href="http://www.otakunozoku.com/beginning-directx-9/" rel="bookmark">Beginning DirectX 9</a></li><li><a
href="http://www.otakunozoku.com/disposable-electric-razors/" rel="bookmark">Disposable Electric Razors</a></li><li><a
href="http://www.otakunozoku.com/igda-media-opportunities-for-game-development/" rel="bookmark">IGDA Media Opportunities for Game Development</a></li><li><a
href="http://www.otakunozoku.com/gathering-of-video-game-legends/" rel="bookmark">Gathering Of Video Game Legends</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/incongruent-message/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The Finest Plagiarism</title><link>http://www.otakunozoku.com/the-finest-plagiarism/</link> <comments>http://www.otakunozoku.com/the-finest-plagiarism/#comments</comments> <pubDate>Thu, 15 Oct 2009 18:54:55 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[Advice]]></category> <category><![CDATA[Software Development]]></category><guid
isPermaLink="false">http://www.otakunozoku.com/2009/10/15/the-finest-plagiarism/</guid> <description><![CDATA[Look, I need you to listen to this very carefully because your future career as a software developer or domain expert relies on you not doing this stuff. I know it is really difficult to come up with your own content at times, and really, why bother when anything you want to say or write... <a
href="http://www.otakunozoku.com/the-finest-plagiarism/">Click here to continue reading the rest of "The Finest Plagiarism."</a><h2>Posts related to
Advice</h2>Did you like <em>The Finest Plagiarism</em>? Then the posts below might interest you too:<ul><li><a
href="http://www.otakunozoku.com/conspiracy-87-personal-journal-3/" rel="bookmark">Conspiracy &#8217;87 Personal Journal</a></li><li><a
href="http://www.otakunozoku.com/xoreax-incredibuild/" rel="bookmark">Xoreax Incredibuild</a></li><li><a
href="http://www.otakunozoku.com/time-as-a-function-of-mass/" rel="bookmark">Time as a function of mass</a></li><li><a
href="http://www.otakunozoku.com/gathering-of-video-game-legends/" rel="bookmark">Gathering Of Video Game Legends</a></li><li><a
href="http://www.otakunozoku.com/breast-size-controlled-via-web-browser/" rel="bookmark">Breast Size Controlled via Web Browser</a></li><li><a
href="http://www.otakunozoku.com/bloody-lazy-journos/" rel="bookmark">Bloody Lazy Journos</a></li><li><a
href="http://www.otakunozoku.com/nintendo-gameboy-cribsheet/" rel="bookmark">Nintendo Gameboy Cribsheet</a></li><li><a
href="http://www.otakunozoku.com/pitfall-ii/" rel="bookmark">Pitfall II+</a></li><li><a
href="http://www.otakunozoku.com/brief-personal-news/" rel="bookmark">Brief Personal News</a></li><li><a
href="http://www.otakunozoku.com/slow-progress/" rel="bookmark">Slow Progress</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/the-finest-plagiarism/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>SenseCam Image Recognition</title><link>http://www.otakunozoku.com/sensecam-image-recognition/</link> <comments>http://www.otakunozoku.com/sensecam-image-recognition/#comments</comments> <pubDate>Sat, 06 Jun 2009 23:24:01 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[SenseCam]]></category> <category><![CDATA[Software Development]]></category> <category><![CDATA[Toy Box]]></category><guid
isPermaLink="false">http://www.otakunozoku.com/2009/06/06/sensecam-image-recognition/</guid> <description><![CDATA[I have been tinkering around with the software I use for image feature extraction in my large collection of SenseCam images. Using OpenCV, a SURF algorithm and Python I have been able to create a small command-line application that can accurately determine places I have visited before based on the captured images. The Python script... <a
href="http://www.otakunozoku.com/sensecam-image-recognition/">Craving to get the rest of "SenseCam Image Recognition?" Use this link!</a><h2>Posts related to
SenseCam</h2>Did you like <em>SenseCam Image Recognition</em>? Then the posts below might interest you too:<ul><li><a
href="http://www.otakunozoku.com/sensecam-on-the-iphone/" rel="bookmark">SenseCam On The iPhone</a></li><li><a
href="http://www.otakunozoku.com/facial-recognition/" rel="bookmark">Facial Recognition</a></li><li><a
href="http://www.otakunozoku.com/how-to-batch-convert-images-with-image-magick/" rel="bookmark">How To Batch Convert Images With Image Magick</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/sensecam-image-recognition/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Game Engines and Casual Games</title><link>http://www.otakunozoku.com/game-engines-and-casual-games/</link> <comments>http://www.otakunozoku.com/game-engines-and-casual-games/#comments</comments> <pubDate>Sun, 22 Mar 2009 02:08:00 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[Advice]]></category> <category><![CDATA[Games Industry]]></category> <category><![CDATA[Software Development]]></category><guid
isPermaLink="false">http://www.otakunozoku.com/2009/03/20/are-game-engines-worth-it-for-casual-games/</guid> <description><![CDATA[Are games engines worth it for casual games? Should you purchase a game engine to create your latest casual game? Or will you just need to throw it all away once you realise the game engine doesn’t live up to expectations? Will you have to start all over from scratch in 6 months time? Most... <a
href="http://www.otakunozoku.com/game-engines-and-casual-games/">Continue reading the rest of the article</a><h2>Posts related to
Advice</h2>Did you like <em>Game Engines and Casual Games</em>? Then the posts below might interest you too:<ul><li><a
href="http://www.otakunozoku.com/streaming-games-to-the-web-browser/" rel="bookmark">Streaming Games To The Web Browser</a></li><li><a
href="http://www.otakunozoku.com/game-coding-complete/" rel="bookmark">Game Coding Complete</a></li><li><a
href="http://www.otakunozoku.com/torque-game-engine/" rel="bookmark">Torque Game Engine</a></li><li><a
href="http://www.otakunozoku.com/chris-crawford-on-game-design/" rel="bookmark">Chris Crawford on Game Design</a></li><li><a
href="http://www.otakunozoku.com/game-programming-golden-rules/" rel="bookmark">Game Programming Golden Rules</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/game-engines-and-casual-games/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>A Dozen Rules for Effective Version Control</title><link>http://www.otakunozoku.com/a-dozen-rules-for-effective-version-control/</link> <comments>http://www.otakunozoku.com/a-dozen-rules-for-effective-version-control/#comments</comments> <pubDate>Wed, 16 May 2007 00:31:59 +0000</pubDate> <dc:creator>Justin Lloyd</dc:creator> <category><![CDATA[Software Development]]></category><guid
isPermaLink="false">http://otakunozoku.com/?p=5</guid> <description><![CDATA[If you develop software either professionally or as a hobby using a modern version control package is a no brainer. Even if you only work on hobby projects by yourself and nobody else ever gets to touch the source code or binary assets there is little excuse to not use version control for your projects.... <a
href="http://www.otakunozoku.com/a-dozen-rules-for-effective-version-control/">Continue reading the rest of the article</a><h2>Posts related to
Software Development</h2>Did you like <em>A Dozen Rules for Effective Version Control</em>? Then the posts below might interest you too:<ul><li><a
href="http://www.otakunozoku.com/colour-changing-batteries/" rel="bookmark">Colour Changing Batteries</a></li><li><a
href="http://www.otakunozoku.com/a-dozen-rules-for-effective-version-control/" rel="bookmark">A Dozen Rules for Effective Version Control</a></li><li><a
href="http://www.otakunozoku.com/systemboolean-structure/" rel="bookmark">C# What Is The System.Boolean Structure</a></li><li><a
href="http://www.otakunozoku.com/top-ten-gadgets-that-changed-the-world/" rel="bookmark">Top Ten Gadgets That Changed The World</a></li><li><a
href="http://www.otakunozoku.com/post-project-rant/" rel="bookmark">Post Project Rant</a></li><li><a
href="http://www.otakunozoku.com/game-programming-golden-rules/" rel="bookmark">Game Programming Golden Rules</a></li><li><a
href="http://www.otakunozoku.com/google-data-centers-in-breast-implants/" rel="bookmark">Google Data Centers in Breast Implants</a></li><li><a
href="http://www.otakunozoku.com/looking-for-a-lan-party/" rel="bookmark">Looking for a LAN party</a></li><li><a
href="http://www.otakunozoku.com/rednex-gameboy-development-system/" rel="bookmark">Rednex Gameboy Development System</a></li><li><a
href="http://www.otakunozoku.com/thoughts-about-eink-displays/" rel="bookmark">Thoughts about eInk displays</a></li></ul> ]]></description> <wfw:commentRss>http://www.otakunozoku.com/a-dozen-rules-for-effective-version-control/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using disk: basic
Database Caching 4/69 queries in 0.462 seconds using disk: basic
Object Caching 1929/1977 objects using disk: basic

Served from: www.otakunozoku.com @ 2012-05-17 14:56:01 -->
