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Software Development :

This is the Software Development archive that covers a lot of material concerning the art and science of developing computer software.

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Shrek The Third – Our Latest Work :

I can finally talk about our latest project — "Shrek The Third" for Microsoft Windows. I’m happy with the way the game turned out and made me realise that perhaps there is a market for casual "platformer" games after all. The game has been approved by Microsoft and Activision and all of those people that… Looking to read the rest of “Shrek The Third – Our Latest Work?” Click the link!

: Game Programming and Game Development :

Cool Code Converter :

A personal friend of mine, George Moudry, has been tinkering with automated code conversion for a year or two now and has finally come up with something that actually appears to be approaching usable functionality. The Code2Code website takes regular C++ code and converts it to C#. The software is not yet Beta, and only… Need to read the remainder of “Cool Code Converter?” Click on this link!

IGDA Media Opportunities for Game Development :

The IGDA hosted a presentation by Initiative Media on Media Opportunities in Game Development at the Art Institute of Santa Monica. I was there, with my remarkable photography skills to capture the presentation. On Thursday, March 3rd, the IGDA Los Angeles chapter hosted a presentation by Lucas and Yousaf of Initiative Media entitled “Media Opportunities… Click here to read the remainder of “IGDA Media Opportunities for Game Development.”

IGDA Quality of Life :

The IGDA held a panel discussion covering Quality of Life within the games industry and what we, as developers, can do about the perceived problems that the industry is facing. I was there with my video camera (unfortunately for you people) and managed to capture almost the entire event. Wednesday, 9th of February the IGDA… Continue reading the remainder of this article

Nintendo Gameboy Cribsheet :

The Nintendo Gameboy Crib Sheet was put together to fill a very large need. All of the information concerning hardware registers, Z80 op-codes, memory organisation, DMA timings and lots of other details covering the Nintendo Gameboy and Nintendo Gameboy Colour are spread out across hundreds of e-mail messages, three books and many good, but usually… Hankering to get the remainder of “Nintendo Gameboy Cribsheet?” Click this!

Otaku No Yaroze :

A failed attempt to get an underground development book published. I managed to sell this idea with a quick ten word pitch in an elevator. It then took me 5 months to write it and the publisher another 5 months to get around to telling me that it wasn’t going to be published. At least… Craving to read the remainder of “Otaku No Yaroze?” Click the link!

Nintendo Gameboy Advance Cribsheet :

Looking for all the relevant information on programming the Nintendo Gameboy Advance? Then it’s here. I’ve collected and collated all of the publicly available information that various people have reverse engineered into a single handy resource designed for printing out and keeping next to your keyboard. The Nintendo Gameboy Advance Cribsheet was put together to… Looking to read the remainder of “Nintendo Gameboy Advance Cribsheet?” Click this!

M.A.M.E. Emulator for Microsoft XBOX Update :

This is a brief update to a previous article I posted about porting M.A.M.E. to the Microsoft XBOX. I have managed to remove just about all of the bugs in the rendering code. It’s even a little faster than it was before. I’ve fixed all the blown out colour & gamma problems and the sizing… Yearning to get the remainder of “M.A.M.E. Emulator for Microsoft XBOX Update?” Click the link!

M.A.M.E. Emulator for Microsoft XBOX :

So some loony let me loose on a Microsoft XBOX development kit a month or two ago and I had some spare time on my hands this last weekend so it was only natural that I do something “creative”. M.A.M.E. for the XBOX is the result, and it was a lot easier to port to… Needing to get the rest of “M.A.M.E. Emulator for Microsoft XBOX?” Click on this link!

Atari 2600 VCS Emulator for SONY PlayStation 2 :

After successfully porting M.A.M.E. to the Sony PlayStation 2 I just had to try and port my generic Atari VCS 2600 emulator. The results are good. I’ve mapped the video display on to a cube that can be rotated around as you play. With VSync turned off the emulator runs at well over 300 frames… Craving to get the rest of “Atari 2600 VCS Emulator for SONY PlayStation 2?” Use this link!