This is the Software Development archive that covers a lot of material concerning the art and science of developing computer software.
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As I’ve just started working on PlayStation 2 hardware and I have access to a DTL-T10000 development station (the big black monolith) I wanted to find out just how fast the main CPU, an Hitachi clone of a MIPS processor, really was.I took the source code to M.A.M.E. and xMAME and with a little tweaking… Continue reading the rest of “M.A.M.E. for SONY PlayStation 2.”
Trying to figure out how to make several Nintendo Gameboys communicate with each other in your game? Use this handy piece of commercial grade source code written in assembly to handle it all for you. This is a fully functioning example of two Gameboys communicating with each other over the serial cable. The source code… Looking to get the remainder of “Nintendo Game Colour Link-Up Example?” Click on this link!
This is a Gameboy emulator that I threw together over the period of about seven days. It’s been sitting around on my computer for a few weeks and I thought I should finally release it. Let’s optimistically refer to it as an “alpha” release. It’s not particularly robust or speedy right now. There’s still a… Click to continue reading the rest of the post
The Rednex Gameboy Development System allows adept programmers to write software for the Nintendo Gameboy and Gameboy Colour using assembly language. The development system consists of an assembler, a multi-party linker, and a number of include files that lists registers. Hundreds of commercial Nintendo Gameboy & Gameboy Colour entertainment titles have been created with this… Need to read the rest of “Rednex Gameboy Development System?” Click this link!